
These events occur as the game progresses, disrupting the best laid plans and providing opportunities for cunning players to gain an advantage. Cosmic Happenings: The dawn of the Eternal Lords has triggered cataclysmic events that can radically shift fortunes.
#Age of wonders iii 1.800 full#
You will find unlikely allies, and must choose between your Frostling roots or the full potential of your new found powers. As Arvik, heir to a broken Frostling kingdom, you awaken forbidden necromantic powers to reclaim your realm. An epic battle of the forces of creation: fire versus ice, life versus death. Tigrans are natural sprinters, capable of moving far faster in combat than members of the other races, and are familiar with shape changing magic, allowing their mystics to transform into Dire Panthers. Their natural curiosity about necromancy and the passing of regal souls into kingdoms of glory in the afterlife inspires them to construct massive tombs. They worship the sun and track the cycle of day and night life and death. Tigran Player Race: These feline humanoids hail from remote desert lands.Frostings are even more deadly in their home arctic clime, where they build cities carved into the very glaciers they hope will someday grow to cover the earth. Their seafaring skills, offensive fighting style and frost magic spread fear among the coastline villages they pillage. Lead by their Ice Queens, they embark on frequent raids in warmer lands.



With the introduction of the Tigran and Frostling races and the new Necromancer class, players must adapt to a world on the brink of cataclysmic change. Eternal Lords is the major, second expansion for the acclaimed strategy game Age of Wonders III, marking one year of continuous development since its release.
